Originale Patchnotes zu v0.16

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      Originale Patchnotes zu v0.16

      Hey Everyone,



      Wow this was a big one! This patch switches The Forest over to Unity
      5. Replacing all the old shaders with new PBR materials and textures. We
      also went and replaced almost all our tree models, implemented a new
      billboarding system, and put in a first version of our new ocean shader.



      Plant shaders now have sub surface scattering, our skin shaders have
      been rewritten, and many other visual tweaks and improvements have been
      made to the look of the world, we’re really excited to hear what you
      think.



      For multiplayer we’ve introduced a new network prioritization
      algorithm to provide more relevant updates of remote entities to
      players. This means smoother multiplayer gameplay and although the lag
      isn’t completely removed, we’re confident we can continue to tune in the
      coming weeks.



      Some new graphics options should help those with slower computers get
      the game running faster, including a new level of detail setting which
      will allow you to raise or lower the view distance of most elements from
      Ultra all the way down to Ultra low. Across the board everyone should
      see some performance improvements.



      Sick of dying in a cave and having no idea how you got there? We
      added a drag away by cannibals system! You’ll now see yourself carried
      off through world.



      New bendable grass means you can see it part slightly as rabbits run through it, making them easier to track.



      Some major animal improvements mean geese can now fly from lake to
      lake, and if you like you can follow them and watch how they spend their
      days. Plus, Deer now no longer run headfirst into trees!



      Player audio has been partially implemented, along with a new take on the female skinny audio.



      Due to the massive re-working of some of the environment and terrain we’ve had to wipe save games this patch!



      Btw: Sorry we’re late today! We had a last minute game breaking bug that felt impossible to solve .



      As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub



      v0.16 Changelog:



      New options menu setting ‘Render Type’ will allow you to switch
      between new deferred renderer(recommended for modern computers) and
      Legacy renderer (recommended for older computers)

      Full pbr shaders on all items. Reworked most textures to fit new lighting.

      Reflection probes added.

      New ocean shader (work in progress)

      Better bow aiming – sight added to bow. bow tracks better with
      camera view when aiming up and down. Looks better now when viewed by
      another player

      Animals will now attempt to dodge trees, obstacles and other animals

      Fixed rebreather’s air resetting to 0 after loading a saved game

      (Multiplayer) Reworked the network prioritization algorithm to
      provide more relevant updates of remote entities to players (Smoother,
      less jittery enemies)

      Upgrade balance: Inverted bonus curve, it now goes from small (10%) to big (100%)

      Fixed booze upgrades still not showing up for some weapons

      Added a small outline to chat text to make it visible in bright lighting conditions

      Fixed issue preventing to lock floors/roofs on multiple walls on the same height level

      Grabber system now turned off when in in inventory/book/pause menu
      or while placing a building (ie, placing a building near water will no
      longer trigger drinking)

      New snapping grid gizmo to help with manual placing of experimental
      floors & roofs (tip shows the current lock position and is big
      enough to be seen from either side of a wall)

      Experimental Roofs now snap back to closest edge on current support (ie the wall you’re putting it on)

      Goose simulator added. Geese will now fly between lakes and swim around acting like geese

      Fixed Bon Fire not lightable

      Fixed flying food on rock fire pit

      Fixed burn lizard scale

      Added generic meat burnt

      Fixed drying generic meat

      Fixed Treehouse + Treehouse Chalet floor not buildable

      Deer will now drink at lakes

      Fixed issue where deer would run right through trees!

      Dead birds now have a chance of spawning feathers when hit

      Revamped cooking to allow eating burnt food but with far lesser gain

      player will now see himself briefly dragged away into a cave when knocked out but not killed.

      New art added: Improved airline foodcart

      Fixed bug where climbing rope for first time would sometimes cause it to release right after climbing

      New trees! New bark and leaf types.

      New billboard system with lit billboards and rotation

      Unity 5 reflection probe system added

      New clouds/sky

      All shaders switched to use new unity pbr

      Dirtied up and improved regular enemy textures

      New pbr skin shader!

      In game controls remapping, both in Title & Main scene options

      Falling particle leaves now accumulate on ground

      Fixed logs flying up into air when trees were cut

      Fixed physics on some trees not colliding with terrain when falling

      New art added: dead small trunk

      Graphics options: added rendering patch selection

      Graphics options: added new setting to turn off sunshine occlusion

      Graphics options: added new setting to tune Level of Detail

      Graphics options: SSAO setting now also changes sample count

      Graphics Settings now properly show the saved preset name after restarting the game

      Graphics Settings: Renamed “Laptop” level to “Ultra Low”

      Fixed survival book entries not clickable on occasion

      New art added: new version of plane food! plane tray, styrofoam cups and trays

      New bushes- replaced 2 of the worst looking bushes with new type

      New lake shader added! reflective and with murkiness

      New dead trees! Better textures and models, and now all cuttable!

      Better shark ragdoll

      Jump animation added to player

      New combat move – Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop.

      When falling from high up, player will briefly stumble to his hands and knees

      You can now cook arms and legs (and … eat them – but you probably shouldnt)

      Dead trees replaced and now cuttable!

      New log type for buildings that matches carried log

      (audio) New player sounds!

      (audio) New female skinny audio!

      New blueberry bushes!

      New multiplayer octree based priority calculation

      New art: Re-done plane seats

      Fish and sharks are now also in multiplayer games!

      Touch bending grass added! enemies, rabbits, animals and player will
      now slightly rustle the grass as they move through it (this is a first
      pass at this, next version will include better bending)

      You can now climb fishing stands

      Experimental Walls now block AIs (mutant & animals) from going through it

      Fixed fire particles staying up after cutting down a burning tree

      new world art: cliff wall variations.

      Lighter now stays equipped when exiting/entering ropes

      Added some additional optimizations and memory tweaks for 32bit machines that have less than 4gigs of usable ram

      Fixed molotov fire never shutting down



      Quelle: survivetheforest.com/