v0.16b-hotfix
Posted on
16 April, 2015
by Anna
Hey Everyone,
here’s a small hot fix to last nights build, fixing missing
volumetric lighting on windows 32bit machines, the missing underwater
blur swimming effect and a few other small tweaks.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Changelog v0.16b:
Fixed bug where all volumetric lighting would turn off if windows 32bit was detected
Fixed water blur vision not turning on when player goes underwater
(still a bit buggy in waves, but should work well again in flat water)
Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave
Fixed sparkly disco looking cave floors if bloom was enabled
Fixed rock type in cave with no textures
Increased grass draw distance at highest settings
Set high preset to use ‘very high’ level of detail setting (lower this to high or medium if you find it impacts performance)
EDIT sagt:
Mist, kaum hat man sich gefreut, dass der Blur Effekt unter Wasser weg ist, machen die ihn wieder rein . Finde echt ein wenig unrealistisch, da man mit einer Maske unter Wasser eigentlich klar sehen müsste.
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